CIT 195 - Application Development

Course Description

The student is introduced to .NET application and game development. Students use Visual Studio to develop applications and games featuring XAML-based and graphical interfaces, user devices such as game controllers, and database integration. Object-oriented concepts including encapsulation, inheritance, polymorphism, collections, delegates, and events are included. Application design patterns including 3-tier architecture and proper documentation are emphasized. Group 2 course.

Credit Hours

3

Contact Hours

4

Lecture Hours

2

Lab Hours

2

Required Prerequisites

CIT 110 with a grade of 2.0 or higher

General Education Outcomes supported by this course

Critical Thinking - Direct

Course Learning Outcomes

Knowledge:
  • Explain the concept of inheritance.
  • Explain how to implement inheritance when designing a large application.
  • Explain the concept of design patterns.
  • Explain the MVVM UI pattern.
Application:
  • Demonstrate the application of object-oriented programming techniques when solving design issues.
  • Demonstrate the use of the MVVM patter with 3-tier architecture.
Integration:
  • Analyze a complex set of specifications and requirements to develop an application.
Human Dimension:
  • Demonstrate interpersonal communication skills while relating design decisions.
  • Demonstrate the ability to effectively critique their peer's work.
  • Construct a functional user interface (UI) and experience (UX).
Caring - Civic Learning:
  • Identify how the quality of code effects our daily experience and interaction with technology.
Learning How to Learn:
  • Select professional development resources that support their learning styles.