The student is introduced to .NET application and game development. Students use Visual Studio to develop applications and games featuring XAML-based and graphical interfaces, user devices such as game controllers, and database integration. Object-oriented concepts including encapsulation, inheritance, polymorphism, collections, delegates, and events are included. Application design patterns including 3-tier architecture and proper documentation are emphasized. Group 2 course.
Required Prerequisites CIT 110
with a grade of 2.0 or higher
General Education Outcomes supported by this course
Critical Thinking - Direct
Course Learning Outcomes Knowledge:
- Explain the concept of inheritance.
- Explain how to implement inheritance when designing a large application.
- Explain the concept of design patterns.
- Explain the MVVM UI pattern.
- Demonstrate the application of object-oriented programming techniques when solving design issues.
- Demonstrate the use of the MVVM patter with 3-tier architecture.
- Analyze a complex set of specifications and requirements to develop an application.
Caring - Civic Learning:
- Demonstrate interpersonal communication skills while relating design decisions.
- Demonstrate the ability to effectively critique their peer's work.
- Construct a functional user interface (UI) and experience (UX).
Learning How to Learn:
- Identify how the quality of code effects our daily experience and interaction with technology.
- Select professional development resources that support their learning styles.