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Esports (ESP)

ESP 100 -  Introduction to Esports  
Credit Hours: 3, Contact Hours: 3
Division: Business
In this course, students will learn about esports through the lens of a player, a producer, a team, and an industry. Students will produce and analyze multiple broadcasts using personal hardware. (Students are required to have access to a computer with a webcam and microphone.) We will explore existing societal concerns with the “gaming culture” and discuss what stereotypes exist. By the conclusion of this course, students will have a practical skill in streaming esports content, a better general understanding of the issues surrounding esports, and how gaming culture is emerging on a global stage. Group 2 course.
ESP 201 -  Event Live Streaming  
Credit Hours: 2, Contact Hours: 2
Division: Business
In this experiential, hands-on course, students will learn how to set up live streaming for regional esports or broadcast events on professional platforms like YouTube or Twitch. Students will holistically critique livestream broadcast and production practices of themselves and others in terms of their components, namely audio, video, content, scripting, and editing. Students will be introduced to settings in professional broadcast recordings, including hardware, software, screen recording, and file types. Using this information, they will implement a variety of technology setups for live streaming in a studio and in the field. Group 2 course.
ESP 202 -  Esports Event Management and Security  
Credit Hours: 2, Contact Hours: 2
Division: Business
In this experiential, hands-on course, students will learn about online event management and security. Students will gain hands-on experience by providing both event management and security support to a regional esports or online event. Students will holistically critique esports and online sports event management practices used by themselves and others in terms of their parts, namely, business, marketing, technical aspects, and project management aspects. Using this information, they will implement event management and security strategies concerning cybersecurity, physical security, and network integrity in the hosting of an esports online or in-person event in the field. Group 2 course.